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Audio Book Enhancement

PRODUCT DESIGN: MOBILE APP

I took up a design challenge for a UX recruitment. To which I present my solution which was developed under tight time constraints.


CHALLENGE

Design an audiobook or podcasting mobile app that is highly personal, interactive and with the ability to bring even more utility to the user than a physical book ever could.



INSTRUCTIONS

  • Show thought process, wireframes and UI for any two screens.

  • No need for Logo/Login/Signup screens.

  • Prototyping was optional.


SOLUTION

  • As podcasting app are abundant, I designed an audio book app to show how I design from scratch.

  • Due to time constraints, I could not follow some elements of my design process like elaborate research, branding and multiple design iterations. I did however conduct critical research as mentioned below.

  • Most screens are in Semi-wireframe mode and few are final UI .


PRODUCT



Video Walkthrough:


Interactive Prototype:



KEY FEATURES DESIGNED



PROCESS


I keep my process closest to the ideal incorporating design thinking under given constraints in a lean UX fashion.

This sprint lasted totally for 2 days.


Deliverables other than prototype are on paper because I did not have to collaborate for this, otherwise I make digital versions too.


1. Research

  • User Interviews: I approached 3 podcast listeners and asked qualitative questions about their problems telephonically.

  • Competitive Analysis: Observed both popular and unpopular apps on play store, read the user reviews, saw what was working and what not.

2. Empathize

  • Brainstorming sessions Presented sketches to users, co-designed with them while seeking their opinion.


  • Considering User, business and developer POVs.

  • Pen and Paper user personas, journey maps were created.



3. Ideate

  • Creation of multiple problem statements at various levels.

  • Breaking down problem into smaller parts, solving and then integrating them while optimizing the solution at the end.

  • User Flow diagrams to better understand the scenario.


  • Low fidelity wireframes were created and shown to the users.



4. High-fi Prototyping


5. Testing

Tested using the prototype link with the same users who were interviewed in research.

They reviewed the proposed solution through Maze.


 

Thank you for reading, please feel free to feedback!😊

 

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